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Vega you got one of these?
05-04-2020 03:48 PM
Dope Man .

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Post: #1
Vega you got one of these?
Quote: Capcom Home Arcade review – authentic retro gaming at a cost
4 / 5 stars 4 out of 5 stars.





The full-size replica of an arcade machine’s control panel offers

Real arcade gaming is a tactile, social experience that goes beyond what happens on a screen. It is about standing at a cabinet, hands on a robust, noisy joystick, shoulder-to-shoulder with a rival as you physically jostle for presence in a clash of skill. That is rather hard to replicate at home.

You can invest a great deal of money and space into setting up original arcade hardware in your living room. Or you can settle for the legally murky world of “emulation”, running old games on a modern computer with considerable effort.

Now the veteran arcade games publisher Capcom has endeavoured to provide a new way to bring an authentic arcade experience into your home. The hefty Capcom Home Arcade is a lavish dedicated console preloaded with classic games in a similar approach to the acclaimed SNES and Mega Drive mini consoles. Each of those offered a charmingly miniaturised version of a fondly remembered vintage machine, that could be plugged straight into a modern TV. The Capcom Home Arcade though, is a lot bigger – and at £200, more costly – than those.

It reproduces the control panel of a traditional arcade cabinet at 1:1 scale, meaning two full-size sticks and a spread of buttons side-by-side. Deep in its guts sits all the code needed to run 16 different games. Plug it straight into your TV via an included HDMI cable, and you are ready to play.

Fortunately, the Capcom Home Arcade is built from suitably high-quality parts. The sticks and buttons are made by Sanwa; a brand with cult status among arcade devotees. That means you get something extremely durable, highly responsive, and very rewarding to use. The unit’s unusual looks are bound to be divisive, but with eyes on the screen and hands at the controls, it is comfortable and ergonomic.

Most significantly, the Capcom Home Arcade brings dazzling recreations of these classic titles via astonishingly capable emulation. Testing the system alongside original arcade hardware, they run responsively, with graceful accuracy.

The 16 included titles bring a diverse feast of genres and experiences, including riches such as Street Fighter II: Hyper Fighting, Final Fight, Strider and Ghouls ’n Ghosts. Lesser known greats such as fighting game Mega Man: The Power Battle and 2D shooter Giga Wing demonstrate the system’s ability to serve both multiplayer and solitary sessions. And then there are masterpieces never before released to home formats: the profoundly intricate shoot-em-up Progear, and the immensely fun co-op brawler Alien Vs Predator.

The home arcade can be placed on your lap, but it’s somewhat ungainly – the ideal solution is to place it on a table, which might not be feasible for many. While it makes old games look great on a present-day screen, the display options are sadly limited. Equally, many settings available in the games’ original hardware, such as customisable button layout and autofire aren’t available.

All those things could be fixed over the internet with a future update. It may even be possible for Capcom to add extra games the same way. The £200 price tag remains high, but then a two-player arcade stick of this quality with no preloaded games could cost close to that amount, and securing an arcade original of just one of the featured titles would cost you much more than a couple of hundred pounds. A few nights with good friends, a big TV and several richly preserved arcade classics from the 1980s and 90s may well be worth the asking price.


Streets of Rage 4 out too...




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(This post was last modified: 05-04-2020 03:54 PM by Dope Man.)
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05-07-2020 01:23 PM
vega Vegatollah Kheomini

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Post: #2
RE: Vega you got one of these?
I don't have one, they were too expensive for me. I do have a dual joystick set up with every game ever made including Capcom titles. So this while cool would be redundant. I did recently add this to the collection Cuz it was dirt cheap, neo geo MIni scoped it for 30 and to think i almost spent a 100 on this.
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05-12-2020 06:54 AM
Dope Man .

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Post: #3
RE: Vega you got one of these?
So you got the capcom beat-em ups covered then, that mini-arcade-deck looks cool.

What is your favourite top ten games off all time?
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05-15-2020 10:09 PM
Note Strong Armer

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Post: #4
RE: Vega you got one of these?
That Capcom home arcade device looks pretty ill. Just to have access to the beat em ups and have them on a comfortable setup is prolly worth it. My GF has a Switch, and I kinda wanna get the Capcom Beat Em Up Collection for that.

Gonna be getting into some Dreamcast and Genesis this weekend.

Been playing through Skies of Arcadia, actually my first time playing it -- about 20 hours in and enjoying it so far. Missed out on it back in the day, but always wanted to try it.

Also, just got Zero Tolerance on Sega Genesis, gonna be messing around with it this weekend too.
(This post was last modified: 05-15-2020 10:37 PM by Note.)
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05-16-2020 01:36 PM
vega Vegatollah Kheomini

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Post: #5
RE: Vega you got one of these?
Skies of Arcadia is very good. Zero tolerance is interestinf as well. It's a firs person shooter but thd play field is extremely small.
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05-17-2020 05:09 PM
Note Strong Armer

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Post: #6
RE: Vega you got one of these?
(05-16-2020 01:36 PM)vega Wrote:  Skies of Arcadia is very good. Zero tolerance is interestinf as well. It's a firs person shooter but thd play field is extremely small.

Yeahh, really into Skies of Arcadia, glad I picked it up. Will keep me busy the next few weeks when I'm not working from home.

I wasn't aware of Zero Tolerance back in the day, but pretty impressed with it. Ill to see a FPS run on the Genesis, even if the field of view is pretty small. I like the dark and creepy vibe of it. Also, the co-op feature is awesome -- would like to set that up some day.
(This post was last modified: 05-17-2020 08:22 PM by Note.)
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05-29-2020 01:25 PM
Dope Man .

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Post: #7
RE: Vega you got one of these?
I need to see that new Sonic flick, heard Jim Carrey be wildin.

Quote:From Street Fighter to Sonic the Hedgehog: 10 of the best retro games

Tired of high-res graphics and cinematic story arcs? Here are some of the best old-school video games you can play today

Pac-Man

In difficult times, nostalgia can be a balm, and sometimes you want your games to be totally uncomplicated. Currently celebrating its 40th anniversary, the original iteration of Pac-Man still rules. It is a simple game – gobble the dots, avoid the ghosts – but the genius is in the details: did you know that each ghost behaves slightly differently according to their personality?


Final Fantasy VII

A landmark game for storytelling with big swords and bigger hair, Final Fantasy VII might look a bit rough these days but the tale it tells is still rich and absorbing. There is a fancy, beautiful-looking remake available now, but the original version is much cheaper, still pretty great, and hits that 90s nostalgia spot.


Street Fighter 30th Anniversary Collection

Were you even a teenager in the 90s if you didn’t spend hours beating up your friends in Street Fighter II? This collection of beat ’em-up classics includes all the most popular Street Fighter games and many more besides, so whichever one was your favourite, you’ll find it here, alongside reams of interesting museum content.


So long, suckers ... Day of the Tentacle Remastered.


Chase a power-hungry tentacle through history by solving obscure puzzles and chatting to weird characters. With a whole portfolio of witty old LucasArts adventure games to choose from (Monkey Island, anyone?), it’s hard to pick just one to recommend, but Day of the Tentacle wins out because it’s the most endearingly weird, and its remaster is the most skilfully done.


Donkey Kong

Ever fancied yourself as a bit-player in The King of Kong? Until a couple of years ago, you couldn’t play an arcade-perfect version of this notoriously brilliant man-v-ape platform game without buying an actual arcade cabinet, but thankfully now you can leap over barrels, scale girders and smack things with a hammer for just a few quid on Nintendo Switch.
Nintendo Switch

Sonic the Hedgehog

Who needs film-quality characters when you can have Sonic, whose twin personality traits are “blue” and “fast”? Sonic’s azure skies, bright greens, sparkly soundtrack and super speeds transport you back to simpler times, and cutting quick paths through these glossy, colourful landscapes still feels exciting.


Chief whip ... Castlevania Anniversary Collection.

These speedy, demanding, sprawling gothic action games have you whipping vampiric hordes into shape through forests, castles and clock towers in medieval Europe. It’s amazing even now to see what the early Castlevania games could do with a few colours, detailed pixel art and intricate, spooky chiptune music.
PC and consoles

Super Mario World

There are few things more purely joyful than jumping Mario around Nintendo’s colourful and meticulously well-designed video game playgrounds. Stuffed with fun power-ups and secret routes that were the stuff of playground legend, this SNES classic is the best of the old-school Mario games, and marked the first appearance of cheerful green dinosaur Yoshi.
Nintendo Switch, Nintendo SNES Classic

Doom 64

Forget cinematic stories that justify why you’re about to spend several hours shooting things in the face. This is old-school Doom: guns, demons, mazes of oppressive corridors and coloured keys. The new rerelease of this under-appreciated version of Doom is nicer to look at and smoother to play, but it doesn’t mess with the core appeal of shooting and strafing.
PC and consoles

Streets of Rage 2

You might have seen some chat about Streets of Rage 4, the first new game in this beloved series of comic-book brawlers for 26 years. If you want the unreconstructed retro experience, though, play Streets of Rage 2. Fly-kicking your way through numberless small-time thugs in grimy, neon-lit streets seemed so edgy at the time, but now it is oddly comforting.
Smartphones and PC
(This post was last modified: 05-29-2020 01:41 PM by Dope Man.)
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05-30-2020 02:26 PM
Note Strong Armer

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Post: #8
RE: Vega you got one of these?
Lol, I was definitely surprised to see Jim Carrey cast as Robotnik when I saw the trailer. I'd like to see it eventually too.

All dope games on that list. I'm not familiar with Day of the Tentacle though, gotta look into it. I'm still playing Skies of Arcadia, about 40 hours into the game -- just reached Disc 2.

After I finish Skies, I'm gonna play through Perfect Dark on the N64. I got the game back in the day when it was originally released but never put the proper time into it to finish it.
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05-30-2020 02:58 PM
Dope Man .

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RE: Vega you got one of these?
We used to have a games room/section to play old early/mid 80s arcade joints on here or HHH right? I remember Henry and other battling for top ranks.

Pac-Man @40

Quote:The iconic maze chase has been played billions of times, created one of the 80s’ strangest sex symbols, stupefied Martin Amis – and is now enshrined in a leading art museum

It was on this day in 1980 that one of gaming’s most iconic characters made his debut. To celebrate, here are 40 facts about the ravenous yellow circle and his proud, pill-popping legacy …

1. Pac-Man was created by game designer Toru Iwatani – he was just 24 at the time. The idea for the character came to him when he removed a slice from a pizza.

2. He was also partly inspired by the onomatopoeic phrase paku paku meaning “chomp chomp” and the kanji symbol for the word taberu meaning “to eat”.

3. In 2010, Iwatani told Wired that Pac-Man particularly targeted female players. “When you think about things women like, you think about fashion, or fortune-telling, or food or dating boyfriends. So I decided to theme the game around ‘eating’.” There is absolutely nothing problematic about this statement …

4. To make the game more kawaii (“cute”), Iwatani designed the ghosts in bright colours and gave them large doe-eyes.

5. The ghosts are called Blinky, Pinky, Inky and Clyde and they each have their own personalities based on AI routines. Blinky constantly chases Pac-Man, Pinky attempts to ambush him, Inky is randomised depending on Pac-Man’s position and Clyde will get close to the player then attempt to flee to the bottom left corner, potentially cutting off escape routes.


6. The idea of eating a power pill to give Pac-Man super strength came partly from the cartoon Popeye and his love of spinach, and partly from the Japanese concept of kokoro (“spirit”) or life force. It’s considered one of the first examples of a “power up” in video game history.

7. Pac-Man manufacturer Namco installed the first machine in a movie theatre in Shibuya, Tokyo, on 22 May 1980.

8. The game was only a moderate success until its blockbusting US launch the following October.

9. It was originally called Puck Man, but the US distributor Midway was worried that the word Puck could easily be modified by mischievous vandals into something ruder. Hence, Pac-Man.

10. The game features short animated sequences between levels, showing Pac-Man being chased by the ghosts. This was one of the first examples of a non-interactive video game “cutscene”.

11. Martin Amis was a fan of the game and in his 1982 book Invasion of the Space Invaders claimed to have spent weeks in “a Pac-Man-fed stupor […] unwilling and unable to think about anything else”.

12. Within a year of Pac-Man’s launch, 100,000 units had been sold and 250m games were being played every week. Pac-Man became gaming’s first marketable mascot, with licensed merchandise including lunchboxes, joke books, T-shirts, board games, pyjamas and, for the romantic gamer, Valentine cards.


13. A strategy guide to the game, Mastering Pac-Man by professional blackjack player Ken Uston, sold more than 1m copies.

14. With its simplified maze and blocky visuals, the Atari 2600 version of Pac-Man is widely considered one of the worst arcade-to-home console conversions of all time. Although it sold 7m copies, the game was so wretched it has been widely blamed for the 1983 video game crash, alongside the similarly poor title, ET.

15. Japanese toy manufacturer Tomy made a famously beautiful, handheld Pac-Man game in the shape of an enormous yellow blob with an LCD display. This advert for the device is quite a rush.

16. The tribute song Pac-Man Fever by artists Jerry Buckner and Gary Garcia reached number nine in the US charts in March 1982. An album of video-game-inspired songs followed. It was not good.

17. The game’s distinctive electronic music and sound effects were also an inspiration to early hip-hop pioneers. Notable examples include Jonzun Crew’s Pack Jam and Newcleus’s Jam on Revenge (The Wikki-Wikki Song).

18. The game gave us this Marcus Brigstocke joke: “If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music.”

19. In 1981, Japanese manufacturer Shoei released a terrible “erotic” version of Pac-Man called Streaking. It was later heavily featured in the movie Joysticks, which belonged to the 1980s teen sex comedy genre popularised by Porky’s. Here is the movie trailer. Please don’t watch it.

20. The movie also featured preview footage of Super Pac-Man, Namco’s official sequel to the original game.

21. In a 1982 episode of the sitcom Taxi, Louie (Danny DeVito) installs a Pac-Man cabinet in the garage and Jim (Christopher Lloyd) becomes addicted to the game. The scene is effectively a how-to guide and an advert for Pac-Man rolled into one.

22. Pac-Man was a major element in the appalling Adam Sandler comedy Pixels, with Toru Iwatani getting a cameo as an arcade repairman. But let’s just forget about that, shall we?

23. In 1999, Billy Mitchell became the first person to obtain a perfect Pac-Man score of 3,333,360, eating every dot, power pill, ghost and bonus on every level without losing a single life. However, Mitchell was later accused of cheating by video game records supervisor Twin Galaxies. The record was equalled by David Race in 2012.

24. It is impossible to score higher than that because of a bug in the game that turns the screen to gibberish on the 256th screen.

25. The success of Pac-Man inspired US distributor Bally Midway to create a series of mostly identical sequels: Ms Pac-Man, Pac-Man Plus, Jr Pac-Man, Baby Pac-Man (which added a mini pinball table under the monitor) and Professor Pac-Man.

26. Professor Pac-Man was a quiz game depicting Pac-Man in a mortar board and glasses. It was not a success.

27. In 1982, Hanna-Barbera produced a Pac-Man cartoon series. It features Pac-Man, Ms Pac-Man, their child Pac-Baby and their cat Sour Puss as they attempt to elude the evil Mezmaron who is obsessed with power pills. The intro sequence is a work of hallucinogenic brilliance.

28. In his book Trigger Happy, writer Steven Poole suggested Pac-Man was a precursor to survivor horror games such as Resident Evil and Silent Hill due to its confined, maze-like map, supernatural enemies and emphasis on evasion.

29. In corporate parlance, “the Pac-Man defence” is a strategy in which a company targeted for a hostile takeover attempts to turn the tables and purchase the acquirer.

30. Ms Pac-Man is widely considered a better game than Pac-Man, due to the more varied maze design and improved ghost AI.

31. However, it is most remembered for the image on the side of the game cabinet, which depicts Ms Pac-Man with high heels, red lipstick and fluttering eyelashes, making her the decade’s most bizarre and confusing sex symbol. And, bearing in mind we’re talking about the 80s, that’s really saying something.


32. In the Friends episode The One Where Joey Dates Rachel, Phoebe gives Chandler and Monica a pristine Ms Pac-Man cabinet as a late wedding present – a generous gift as it would have cost about $2,500.

33. Namco has regularly attempted to update and expand the Pac-Man concept. Sometimes this has worked (scrolling platformers Pac-Land and Pac in Time, and the isometrically viewed Pac-Mania); sometimes it really hasn’t (risible party game Pac-Man Fever and mystifying off-road driving sim Pac-Man World Rally).

34. Pac-Man has also appeared as a playable guest character in many other games, including Everybody’s Golf, Mario Kart Arcade GP and Street Fighter X Tekken. He stars as the world’s cutest racing car in Ridge Racer Type 4.

35. Swiss tech company ClearSpace is developing a satellite capable of orbiting Earth and gobbling up space junk. The project leader nicknamed it “the Pac-Man system”.

36. In 2004, New York University students created a real-world version of Pac-Man entitled Pac-Manhattan, in which a player dressed as Pac-Man had to run around the city avoiding students dressed as ghosts. The game used mobile phone GPS signals to track their positions.

37. French street artist Invader has created several mosaic works featuring the Pac-Man character and ghosts, notably in Paris and Bilbao.

38. For his spring/summer 2009 collection, fashion designer Giles Deacon dressed the models in gigantic Pac-Man helmets and had dots painted along the runway.

39. In 2012, Pac-Man was one of 14 video games brought into the collection at MoMA in New York and displayed in its architecture and design gallery.

40. Toru Iwatani returned to Pac-Man in 2007, co-designing the brilliant Xbox title Pac-Man Championship Edition, which adds a time limit and an endlessly transforming maze layout. It was a fitting end to his Pac-Man odyssey.
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(This post was last modified: 05-30-2020 03:11 PM by Dope Man.)
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